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Animation, B.S.

Animation

Unleash your creativity and learn skills for a rewarding career in film, series, games, and more.

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Animation, B.S.

Are you ready to bring your wildest ideas to life on the screen? °ÄÃÅÁùºÏ²Ê¹æÂÉÂÛ̳'s Animation program empowers students to fulfill their dreams of becoming the top creative artists in the animation industry of tomorrow.

We provide students with extensive knowledge of new and foundational skills and cutting-edge tools to build strong careers in film, series, games, visualization, commercials, and more. Students get hands-on opportunities beginning in their first semester with traditional art and animation techniques and progress through a seven-semester sequence learning advanced digital tools, pipelines, and equipment used by major animation, VFX, and game studios, like our state-of-the-art XR Stage. Don't miss your chance to be a part of the action - join °ÄÃÅÁùºÏ²Ê¹æÂÉÂÛ̳'s Animation program and unleash your creativity!

If you live in one of these states: AL AR KY MS OK SC ; you may be able to attend °ÄÃÅÁùºÏ²Ê¹æÂÉÂÛ̳ at in-state rates under the Academic Common Market program.

Careers
Requirements
Faculty
Information
Careers
Requirements
Faculty
Information

News Briefs

Six animation students from °ÄÃÅÁùºÏ²Ê¹æÂÉÂÛ̳'s College of Media and Entertainment won the award for

Dani Oliver, Ashten Royse, Olivia Armstrong, Star Akhom, Allen Marin and Emily Mishoe worked on the animation film "Bubbles" over the spring semester with the guidance of Department of Media Arts associate professor Kevin McNulty.

Michael-Hardy-Trish-McGee-Wes-Edwards-Web

The college’s Wall of Fame recognizes outstanding alumni and community leaders who have made significant professional contributions to the industry orÌý°ÄÃÅÁùºÏ²Ê¹æÂÉÂÛ̳’s College of Media and Entertainment.Ìý

News Briefs

Six animation students from °ÄÃÅÁùºÏ²Ê¹æÂÉÂÛ̳'s College of Media and Entertainment won the award for

Dani Oliver, Ashten Royse, Olivia Armstrong, Star Akhom, Allen Marin and Emily Mishoe worked on the animation film "Bubbles" over the spring semester with the guidance of Department of Media Arts associate professor Kevin McNulty.

Michael-Hardy-Trish-McGee-Wes-Edwards-Web

The college’s Wall of Fame recognizes outstanding alumni and community leaders who have made significant professional contributions to the industry orÌý°ÄÃÅÁùºÏ²Ê¹æÂÉÂÛ̳’s College of Media and Entertainment.Ìý

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CAREERS

Careers in animation cover a wide array of specializations that one can see in the long list of credits at the end of any animated or visual effects heavy film. Major categories for animated content include film, series, games, visualization, commercials, and VR/AR/MR/XR.Ìý

Possibilities for prospective careers include:

  • 3D modelerÌý
  • 3D projection mapperÌý
  • Animated filmmakerÌý
  • Animator for film, series, and video gamesÌý
  • Architectural visualization artistÌý
  • CompositorÌý
  • Concept ArtistÌý
  • Forensic re-creation artistÌý
  • Lighting and rendering artistÌý
  • Medical visualization artistÌý
  • Motion graphics artistÌý
  • Motion Performance ArtistÌý
  • Product design artistÌý
  • RiggerÌý
  • Script writerÌý
  • Storyboard ArtistÌý
  • Technical directorÌý
  • Texture ArtistÌý
  • Video game production artistÌý
  • Virtual Environments and Set DesignerÌý
  • Visual effects artist for film and videoÌý

Employers of °ÄÃÅÁùºÏ²Ê¹æÂÉÂÛ̳ alumni include

  • ActionVFX
  • Baby Giant
  • Big Idea Entertainment
  • Blizzard Entertainment
  • Blue Sky Studios
  • Cinesite Studios
  • CMT
  • Digital Domain
  • DreamWorks Animation
  • DWP Live
  • Gamma Blast Studios
  • Gibson
  • Industrial Light & Magic (ILM)
  • Innovative Learning Solutions
  • Magnetic Dreams
  • Millennium Studios
  • Nitrogen Studios
  • North Star Studios
  • Pixel Magic
  • Pixomondo
  • ReelFX Animation Studios
  • Rhythm & Hues
  • Shadowmachine
  • Sony Pictures Imageworks
  • Tippett Studios
  • Titmouse
  • Waterproof Studios
  • WB Games

REQUIREMENTS

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FACULTY

INFORMATION

Degrees

Students may choose from five Bachelor of Science (B.S.) degrees in the .

  • B.S. in Animation

For complete curriculum details, click on the REQUIREMENTS link.Ìý

Students may in any program that is not under the same degree as their major.

AÌýÌýdegree is available inÌýMedia andÌýCommunication.

Recommended Computer Requirements

Windows PC desktops are recommended for cost efficiency and high performance. PC laptops and Mac desktops/laptops are discouraged.ÌýÌýandÌýÌýto run the latest version of Autodesk Maya, but it is recommended to go higher for longevity. Pressure-sensitive drawing tablets are also highly encouraged.

 

Accreditation

The B.S. in Animation is accredited byÌý. ÌýIn the spirit of sharing information related to the program's performance with the public, the following data is provided .

 

Student Orgs

Student Organizations for Animation majors

Student organizations can play a critical role in every student’s success. They go beyond formal curriculum to provide students with opportunities to gain relevant experience, develop résumé points, build portfolio items, and socialize with like-minded peers. Anyone enrolled at °ÄÃÅÁùºÏ²Ê¹æÂÉÂÛ̳ can join any official student organization regardless of major or grade. The most successful students often use student organizations to get a jump on their careers. Besides that – it can also be a lot of fun!


°ÄÃÅÁùºÏ²Ê¹æÂÉÂÛ̳ ACM SIGGRAPH Student Chapter

The °ÄÃÅÁùºÏ²Ê¹æÂÉÂÛ̳ ACM SIGGRAPH Student Chapter is an official chapter of , the world’s largest organization for computer graphics and interactivity. The chapter is for those with interests and passion in animation, video games, computer graphics, films, visual effects, television, web, anime and all related things. Weekly meeting include guest speakers, workshops, contests, portfolio work, group film trips, lots of networking opportunities and much more. This is the student organization for Animation majors serious about their future careers.

For more information, email Kevin McNulty,Ìý°ÄÃÅÁùºÏ²Ê¹æÂÉÂÛ̳ ACM SIGGRAPH Student Chapter Advisor


°ÄÃÅÁùºÏ²Ê¹æÂÉÂÛ̳ Esports

Gaming has become less of a pastime and more of a lifestyle! °ÄÃÅÁùºÏ²Ê¹æÂÉÂÛ̳ Esports offers students and faculty the opportunity to join a community fit for gamers and geeks alike. While we enjoy playing recreationally, we also provide our members the opportunity to play their favorite video games competitively against other universities. Some of the popular games that we play include League of Legends, Overwatch, Valorant, Rocket League, Rainbow Six, and many more. Regardless of the game, we encourage all gamers to join, as we all have a passion and love for gaming.

For more information, emailÌýRichard Lewis,Ìý°ÄÃÅÁùºÏ²Ê¹æÂÉÂÛ̳ Esports Advisor


VR-AR Club

The VR-AR Club strives to create a learning space driven by students focused on the development of technologies such as Augmented and Virtual Reality. The club offers a range of activities including speakers, software and hardware demonstrations, networking, social events, and project development to encourage independent and group learning. The club meets once a week in a friendly space to promote fun and inspiration.

For more information, email Paul Griswold,ÌýVR-AR Club Advisor


 

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